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Why video games are an affective story telling device
Why video games are an affective story telling device







If you would rather your character ignore the civil war, or the supernatural being taking over the world, and instead become a merchant or a farmer, you can technically do that. You could go your entire time in the game without ever interacting with the primary intended storyline, if that’s what you want. These are massive role-playing games that technically never end – you can just keep playing them indefinitely. Take the Elder Scrolls series for example. Movies don’t have that effect, but games can. In that sense, you are quite literally the main character in your own story. In other games, like role-playing games, you can play as anyone you want! You can even play as yourself, making decisions that you would make in that scenario. In some games, the story is pre-determined, but you still get to control exactly where that character walks. When you watch a movie or read a book, you sit passively by as the main character interacts with their world according to how they’re written. These games could be turned into a television show with minimal changes, which sometimes begs the question of why a game was the chosen medium. But the traditional model is usually shooting enemies through a part of the game map, then arriving at another checkpoint that continues the story, movie-style. The gameplay gets you from one scene to another, and sometimes has its own storytelling elements. A lot of single-player games feature extensive cutscenes, which are effectively just scenes from a movie.

why video games are an affective story telling device

Traditional game storytelling is readily apparent. And still others give special cues that progress the game, without shoveling a narrative to the player. While some games may seem like button-mashing mayhem, many games also tell a story like a movie.

why video games are an affective story telling device

Yet the last 30 or 40 years have seen the rise of a new method of sharing narratives: video games. Books, movies, podcasts, and tales around the campfire are all classic examples of storytelling mediums.









Why video games are an affective story telling device