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Dreadnought age of wonders 3 tech tree
Dreadnought age of wonders 3 tech tree












Unlike conventional warships which consume energy and alloys, owned guardians must be kept fed and thus have a very high food upkeep.Īvailable only with the Leviathans DLC enabled.Ī random system in the galaxy will have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8 Minerals and 6 unselectable asteroids with one of them producing a chirping-like sound. Reanimated guardians cannot be merged into fleets or be commanded by admirals, but they retain their original strength and power while taking up only 32 naval capacity, making them very useful even well into the late-game. AI empires will only attack a guardian if their fleet power is at least 40k.Īvailable only with the Necroids DLC enabled.Įmpire with the Reanimators, Permanent Employment or Cordyceptic Drones civic that kill an organic guardian will gain the option to issue a special project that costs 10000 society research to resurrect the guardian on their side. Guardians get various bonuses to make them stronger based on the game difficulty. Defeating most guardians will start a Leviathan Parade Opportunity situation.

dreadnought age of wonders 3 tech tree

Guardians have an immense amount of health and should only be engaged mid-late game.

dreadnought age of wonders 3 tech tree

While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave.

dreadnought age of wonders 3 tech tree

They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. They can be found in special predetermined systems and rival moons in size and mass. Guardians are extremely powerful Spaceborne aliens added in various DLCs.














Dreadnought age of wonders 3 tech tree